Review: Ninja Gaiden 3: Razor’s Edge

Team Ninja take a second stab at their troubled third entry in a franchise once lauded as best-in-class. Ninja Gaiden 3 Razor’s Edge arrives with the promise of more, as well as fixes, but having played Ninja Gaiden 3, it’d take a Herculean effort to rescue this one.

Interview: Proteus Developer Ed Key

Proteus made no small splash when it launched to critical fanfare back in January of this year, but it also rekindled a few unsavoury debates. We caught up with Proteus designer Ed Key to discuss his goals with the game, strange feedback, tough design decisions and achievement culture.

Interview: C&C Generals 2 Senior Development Director Tim Morten

With a tally of twenty games stretching back to 1995, four developers and innumerable fans, few strategy franchises have enjoyed the kind of long-standing popularity and success as the Command & Conquer series. Now, in the year 2013, C&C is being given new life in the custody of a new developer working with a new engine and a new business model that reflects EA’s newfound fondness for social and free-to-play experiences.