Pocketwatch Games’ Monaco: What’s Yours is Mine is more than just a shoo-in for best named game of the year. A four-player co-op number about plundering, hacking and punching unsuspecting civilians right in the face? We’re on-board.
Team Ninja take a second stab at their troubled third entry in a franchise once lauded as best-in-class. Ninja Gaiden 3 Razor’s Edge arrives with the promise of more, as well as fixes, but having played Ninja Gaiden 3, it’d take a Herculean effort to rescue this one.
Fishing with chainsaws, toasters and orbital death lasers. Those of a fish-fearing nature may not be the only ones to find joy in Vlambeer’s updated version of Ridiculous Fishing.
Once more unto the breach. Rebellion return with a new Sniper Elite game, this one featuring Nazi zombies and shifting the focus toward co-op play. Too little too late or the tonal shift the franchise needs?
We strategy connoisseurs have had a pretty good time of late. With that in mind, I fired some questions in the direction of Triumph Studio’s co-founder and Development Director of Age of Wonders 3, Lennart Sas.
Videogames have authentically recreated history for decades. With Sniper Elite: Nazi Zombie Army, they’ve reached a great new high. Dramatic imagery captured from the frontlines of Nazombie Germany.
This July marks the eleventh anniversary of Firefly Studios’ Stronghold Crusader, and while 2008 brought with it Stronghold Crusader Extreme, we’ve not had an all-new Crusader since 2002. That’s about to change.
Proteus made no small splash when it launched to critical fanfare back in January of this year, but it also rekindled a few unsavoury debates. We caught up with Proteus designer Ed Key to discuss his goals with the game, strange feedback, tough design decisions and achievement culture.
With a tally of twenty games stretching back to 1995, four developers and innumerable fans, few strategy franchises have enjoyed the kind of long-standing popularity and success as the Command & Conquer series. Now, in the year 2013, C&C is being given new life in the custody of a new developer working with a new engine and a new business model that reflects EA’s newfound fondness for social and free-to-play experiences.